Demo Reels
Questing Goose Studio
Role: Sound design
Probably Stolen is a cyberpunk shopkeeping simulator set in a dystopian space station. Craft, trade, and smuggle goods of questionable origin, navigate faction loyalties, and decide how far you’re willing to go to stay afloat. Earn enough to buy out your shop before rising rent forces your hand.
As an audio designer on Probably Stolen, I helped to bring the game world to life through ever-evolving and highly detailed ambience.
DU&I
Role: Music
Study alone - or together in your own customizable cottage! Virtual Cottage 2 motivates and supports you in tackling your daily tasks. Use its built-in productivity tool to accomplish your goals faster. Create your ultimate cozy space with hundreds of items.
Chosen as part of a group of community submissions, I wrote the Steam trailer theme (shown on the left) and one of the featured songs for this cozy productivity cottage simulator.
Miss Mystie, FaeFlower
Role: Music, Sound Design
Daughters of Ruin is a sapphic tactical RPG where you lead a band of rebels and witches against the oppressive chains of a holy empire. Wield forbidden magic, spark scandalous romances, and reclaim a history the world tried to erase.
Currently in development. Check back soon!
Go fast, take to the skies and drift your way to victory! Compete against your friends in this party racing game! This game is all about searching for upgrades for your vehicle in order to take on a series of challenges. Winner takes all!
Soul Riders is a co-op party arcade racing game inspired by Kirby Air Ride. As the lead audio designer, I composed original level and menu tracks alongside assets for the player, UI, ambiences, movement, and object interaction, which were then integrated using Wwise.
Death was not the end after all, but an entity. Death wishes you to speak to the souls that reside in a manor. Who are these souls? Why does Death itself want you there? Only one way to find out. Fully voice acted with animatic cutscenes and music compositions!
Composed original score for animatic cutscenes and piano pieces for the game's themes, including character motifs.
DTES is a short experience about ambience, music, and audio. There is no objective. You're invited to explore Vancouver's Downtown Eastside -- one of the most impacted neighbourhoods in Canada by the opioid and mental health crises -- and experience the abstractness of this project. Enjoy the music.
Original experimental electroacoustic score written, programmed and implemented by me.
Links to short films that I have scored are available upon request.
As part of my internship at CKUT Radio, I worked as a audio designer & engineer on projects like Bam Bam Q&A, Station IDs, and Pioneer Grooves. I developed hands-on skills with linear media and was able to develop a greater appreciation for Montreal's cultural backbone as part of CKUT's programming.
I was a sound designer and lead composer on The Birds, a timeless retelling of the Aristophanes play reframed through an Indigenous lens. My role blended text analysis with physical, vocal and percussive collaboration to create a compelling soundtrack and respectful sound design that highlights the play's central themes while responsibly handling its cultural resonance.
Note: While I am always interested in helping out a project with good hearts behind it where I can, I do not do volunteer work at this time.
Concordia University (in progress)
Montreal, QC
Victoria Conservatory of Music, Camosun College
Victoria, BC
School of Video Game Audio
Vancouver, BC